Quicksilver Elemental


Level KXP Spells
TH
10(none)+1
29(none)+2
318(none)+3
436(none)+4
590(none)+5
6180(none)+6
7360(none)+7
8675(none)+8
91260(none)+9
102610(none)+10
113960(none)+11
125310(none)+12
136660(none)+13
148010(none)+14
159360(none)+15
1610710(none)+16
1712060(none)+17
1813410(none)+18
1914760(none)+19
2016110(none)+20
2117460(none)+21
2218810(none)+22
2320160(none)+23
2421510(none)+24
2522860(none)+25
2624210(none)+26
2725560(none)+27
2826910(none)+28
2928260(none)+29
3029610(none)+30
3130960(none)+31
3232310(none)+32
3333660(none)+33
3435010(none)+34
3536360(none)+35
3637710(none)+36
Requisites:Con 4+2* lvl (can owe)
Alignment:C any
HD/level:&2m0
Weapon Prof.:& 4+level/6
To Hit Table:Mon
Save Table:Mon
Reference:MTG
Groups:Monster
Complexity:CF=4
The HD means to multiply your normal Con bonus by itself for each level.
Gets a free wild talent in Psi 15.
Each Level: 0.1 free racial adjective in Mutations.
Level 1: May weapon specialize with unarmed attacks as if they were weapons.
Levels 1-5: Pick one of these per level:
   A. 1M: Summon a DL=(LVL)/2 +1 Elemental or Eelemental
   B. 1V, 1/s: You gain a copy of one psi/spell-like ability of target monster until next segment. (IR to resist).
   C. Your body turns to living mercury; +4 Str; DR 10/-; +10 AC; -4 Dex, Poison by touch (death/40).
   D. 1F: High-Frequency Sample (result is not "kept in memory")
   E. +LVL/2 tentacles (treat as arm with no hand, wield at ½ Str), each tentacle is a separate set of limbs.
Level 7: Breathe Mercury (E=5, dmg=current hp, save ½ ).
Level 8: Your body is amorphous and can move and flow like water.
Level 9: 1F, 1/reset: You attach yourself to a target (IR resists) and Dominate him. You may use that creatures spell/psi abilities as though they were your own on your action.